Global Plots
Loose ends
Julius here,just wanting to comment on the global plot and or plotts revolving around. Mainly speaking, I think we should focus on the global story at hand and work from there. Casual RP is all well and good but too much of it can cause, as many of you know stagnation. So, lets get more ideas circulating and start adding on to the history of the rats and mice of NIMH.
A bit of Catastrophe now and then is a healthy thing...
As many of you have no doubt seen, NIMHmuck has been rather quiet on the RP front of late. While there are various reasons for this, perhaps one of the biggest is IC complacency. In other words, the Rats have it too good. While they have some minor problem from time to time, they can too easily retreat inside the colony and isolate themselves from these problems. The problems inside the colony are likewise of little or no concern to the average colonist; it's politics as usual, but nothing that would seem to affect someone one way or another. Nicodemus may have had the right idea by trying to keep the rats in peaceful isolation, but they are nevertheless still falling into the trap of complacency. Unchanging, static, relatively boring, unless some more or less contrived drama is conceived.
We need a catastrophe.
What NIMHmuck scenario would most interest you?
The End of Rodentkind?
This is meant as a log, and reflection of various ideas related to a myriad of loose ends which due to slow RP, never got tied. It is not meant as a canonical path for the muck unless it is wished to be such. It is hoped that by brainstorming this publicly, we can overcome the barrier to RP on the muck and get things going as full speed as they were years ago.
>>>>>>>
Humans! Fire! Turmoil! Intrigue! (Global Plot Refresh)
Greetings players! It gives me great pleasure to finally announce our upcoming GP event that will be occurring on the 15th of June. As many of you are aware we have tossed back and forth many ideas to move our storyline along to new ideas, fed by players and wizards on the same level.
Humans Are Near:
There is a key introduction to this global plot involving humans. Humans are nearby in the valley. Now this distance isn't a simple walk nearby but rather a decent trek for those of rodent size. The humans are doing a controlled burn in the forest and this was relayed to the council via some scouts that had ran across the smell of burning wood and had spotted the fire and the humans. The news came to the council in secrecy as to not create a stir in the balance of the community. However there is a split in the council and some are for contact with the Humans and others are not supportive of going near the evil beasts.
Global Plot Request
I am formally requesting all those who are interested in suggesting
Global Plot ideas for muck to put in their ideas out to the entire
muck. What does this mean? Well first off I would love the active
participation in our players to work with the wizstaff to develop the
next set of Global Plots.


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