Core RP Elements Missing

There seems to be a lack of RP recently, no?

Planning is all good and well, but noone will know anything, or be able to chip in and help if there isn't better communication going on.
Meetings!! This isn't that hard of a concept. You can't expect the MUCK as a whole to be content with just a few blog postings every month or so. I don't mean council meetings either, this is purely OOC...

I've staid in the background. I considered myself new and inexperienced to this place and MUCKS in general because I could never find the right time for my new character to come in. I was afraid I would mess up somehow because I wasn't completely informed on what was going on. This is mostly because I hardly got on the MUCK except to socialize I admit, but that's how I get to know people before I trust them. I'm beginning to see it's all just the same old-same old RP in the end, and am learning not to be reliant on others to allow myself to think.

Because I CARE about the people here I am speaking out now. There needs to be more focus on the player's and their characters! Some people just don't care for "relaxed insignificant rp" anymore, because people are tired of their ideas going nowhere, and their characters stagnating.
This needs to be stepped up so the MUCK doesn't divide it's self into separate NIMH plots (if this hasn't already happened), and not disclude the others all together.
Some people are getting fed up with the lapsing into nostalgia going on, and no real acts of interest in the plot.

The players have/or had ideas, but if there isn't anymore attempts to hear them out, and see what can be done with them I'm sad to say this MUCK will be spiraling into nowhere soon. I'm sure Timothy realizes this.

How many times have I said this? INTEGRATION, and COMMUNICATION. It can be done.

I also find it amusing how everyone on here likes to avoid a problem, and make the person who presented it out to be the problem. Oh, everything is just sunshine here on NIMH! Till the THEY find there's an issue and decide to shut everything down instead of just facing it, and trying to solve it.

The apathy, and smartass callowness to others I see on here is enough to make me sick.. and quit.

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Tzolkin's picture

Re: Core RP Elements Missing

The meetings bit has been suggested before, but from my experience getting people to attend them is typically like trying to herd cats. Also, I spent a great deal of energy trying to put people's ideas together, and to be honest that did not go well at all, because then I had to try and manage RP, which I can't do by myself, and no matter what I did, someone would complain and/or shut down in response.

What else would you have us do?

--
I'm still waiting for my fur to grow in.

Re: Core RP Elements Missing

I agree, Malina. I too have been dissatisfied of late, due to some past disappointments stemming from a lack of commitment to establishing and following through with storylines. It is frustrating when one puts time and effort into a plot, only to have it fizzle.

What would we have you do, Tzolkin? I'm so glad you asked--I have a few suggestions.

When a plotline is proposed and approved, set a loose timeline in which it should be completed. (Ex. Let's start X in March, Y will happen in May, and the finale will be in July. Nothing too rigid--this is supposed to be fun, after all.)

Should a major player have to drop out or lose interest or what have you, then a)The player should arrange to have their part spoofed by another player of their choosing and/or written out by a wiz, or b)retcon the whole thing. (I understand retconning is generally a last resort, and I'm content to have it remain so.)

I understand people having lives, or developing different interests--that's only human and totally fine. What's not so fine is leaving other players hanging, who have contributed enthusiastically to the plotline. I don't believe anyone on the Muck is intentionally inconsiderate, but this particular behavior can certainly be interpreted that way.

I think we have a lot of good ideas on the MUCK, the Staggs and the disaster in the Mouse Colony being the most promising. The trick is, we should figure out (generally) where we want these plots to go. I say 'generally' because we should still leave room for the sponteneity and flow of ideas that made the Muck so attractive to begin with.

But it's important to figure out where we want to go, because without a end goal in sight, we end up wandering aimlessly.

That's my take on the situation.