A bit of Catastrophe now and then is a healthy thing...

As many of you have no doubt seen, NIMHmuck has been rather quiet on the RP front of late. While there are various reasons for this, perhaps one of the biggest is IC complacency. In other words, the Rats have it too good. While they have some minor problem from time to time, they can too easily retreat inside the colony and isolate themselves from these problems. The problems inside the colony are likewise of little or no concern to the average colonist; it's politics as usual, but nothing that would seem to affect someone one way or another. Nicodemus may have had the right idea by trying to keep the rats in peaceful isolation, but they are nevertheless still falling into the trap of complacency. Unchanging, static, relatively boring, unless some more or less contrived drama is conceived.

We need a catastrophe.

It isn't enough to just throw the next random bad-guy seeking revenge or power at the rats; we need to pit the rats against something that they can't hide or escape from unscathed. We need something that will allow every male, female and child a chance to grow as a character. Something that allows us to move beyond the stagnated plots of the past.

During a brainstorming session yesterday, some of the following ideas were presented (I try to give credit where I can):

  • Any occurrence that would force the Rats to move.
  • A catastrophic event would have to be bad enough to force a move, perhaps thin the theoretical population a bit. Anything that would terminally destabilize the social order of the rodents, so that they were forced to start over. (Tzolkin)
  • Maybe some serious biological consequences of the NIMH mutation might be enough to cause issues...
  • Governing/cultural breakdown from within...
  • Discovery by humans other than NIMH?
  • NIMH has the capability to bring about that collapse. It could have been forseen that NIMH would eventually return, and that information was passed to key individuals in order to try to prevent such a cataclysm. But, these same individuals unconsiously set into motion exactly the same sequence of events that brings about the discovery by NIMH warned of by Nicodemus. (Tzolkin)
  • Not sure at all about who and what the staggs were or did, but I know they rivaled the NIMH rodents. Let's say they return or something and decided to take down the NIMH rats for good. They capture bunch of children and send them all one way, then wait for the search party to leave... a group of rodents well armed and knowledgable. When this group starts to search, they get anbushed and so does the colony, thus splitting the two groups and the search team becomes lost and fears all hope is lost for thier colony. So with heavy hearts, they build a new one or at least plan too, unaware of what happened to the main colony. (Zen)
    • We could say NIMH got thier paws on them if we wanted, but even then, they aren't nessisarly stupid. Zen is feral, but he catches on to things. It's a simple tactic, separte the group and you have less to deal with. (Zen)
    • The research about what makes the NIMH rats what they are did escape secure keeping when Tzol and Ayanna were given the treatment. It would only take one power-hungry NIMH rat to turn the Staggs into a superintelligent army of death. (Tzolkin)
    • An organizing factor for the Staggs might be one of those NIMH Rats who was passed Nicodemus' prophecy, and, dismayed that the colony had not already been prepared, NIMHs the Staggs in an attempt to raise enough of an army to put the colony on its toes. But at some point he/she loses control, and the hoard begins choosing its own leader, and making its own plans. So instead of one attack, we could end up with a war. A war which could end up alerting humans to the presence of the NIMH rats.
    • Maybe the Staggs turn other feral animals against them? They all would have reasons not to like the rats.
    • A lot of it would have been very covert.. as far as having it start is concerned, we could jump right into when Staggs start kidnapping. (Tzolkin)
  • There's also an entirely different dimension presented by the semi-defunct NMC. What was going on there? Has it gotten bad enough that Mice will start trying to make it to the Valley? Will they bring anything with them? (Tzolkin)
  • There might also be unforseen effects on the surrounding ecosystem (what happens when a feral animal eats or cannibalizes a NIMH creature?, or what effct does the farming endeavors of the Rats have?), driving the stability of the entire food chain out of whack. (Tzolkin)

Comments and ideas are welcome! I hope we can start RPing something along these lines soon. :)

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Re: A bit of Catastrophe now and then is a healthy thing...

I like the idea of a new catastrophe--particularly the Staggs. A band of super-intelligent, NIMHified nasties wanting to take over the colony sounds awesome--that gets my vote, for sure.

One suggestion: if we go this route, have two or three main villains--this way, if one falls off the face of the earth, then the others can take over, and the rest of us won't be hanging around with nothing to do.

There's nothing like a conflict to create character growth, and I am all for it.

Tzolkin's picture

Re: A bit of Catastrophe now and then is a healthy thing...

Already on it. ^^

We got the ball rolling on this thing, albeit slowly, over the weekend. One of the ideas that had been bouncing around is that there would be a chain of command in the Stagg villains/leaders. A more militaristic or hoardlike structure instead of one leader and a bunch of minions.

The fact someone's suggesting it independently makes me very excited, since it confirms we're going in the right direction with things. :)

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I'm still waiting for my fur to grow in.

Re: A bit of Catastrophe now and then is a healthy thing...

WHOOYEAH. I'm so thrilled to hear that!

I'm creating a couple of Stagg Horde (doesn't that have a She-Ra-esque ring to it?) characters. Two so far--I'm having quite a bit of fun. Can't wait to try 'em out!

Tzolkin's picture

Re: A bit of Catastrophe now and then is a healthy thing...

Cool! :)

Would the two Staggs from Tim's log be them? Cause I'm liking what I see there, so far. :D

I'm still working on a baseline archetype for the 'leader' of the horde, speaking of. Planning on handing him out to someone as a FC-like character, maybe, since I wanna play one of his inner-circle henchmen instead.

Maybe a kind of heathenistic, pleasures of the flesh and mind seeking personality for the Stagg leader? As a start at least... Whatcha think?

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I'm still waiting for my fur to grow in.

Zen's picture

I think that maybe we should

I think that maybe we should just drop the idea. Seeing that no one is really interested and that nothing has come of the event for near a month, there is no point in trying to do something no one really wants to do.

Tzolkin's picture

Re: I think that maybe we should

Better still, how about we use the parts of the plot which did initialize to create something we actually want to RP?

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I'm still waiting for my fur to grow in.

Zen's picture

Re: A bit of Catastrophe now and then is a healthy thing...

Ok, I had an idea that due to the Staggs kidnapping children and the NIMH rodents not knowing that the stags were behind them, that the NIMH colony would fear and think that the ferals were attacking and rebelling against them, possibly causing a lot of friction between them. It's just an idea, but it sounds like it could muster up some heat. If the NIMH rodents are attacking the wrong enemy, it would send them into a brief state of chaos and confusion I think.

Tzolkin's picture

Re: A bit of Catastrophe now and then is a healthy thing...

Would this be a strategy used by the Staggs intentionally? Perhaps they masquerade as ferals to confuse the NIMH rodents, or use their hunting parties to drive actual ferals right at them, weakening their defenses, perhaps even prior to the kidnappings?

If they drove ferals towards the colony first, then stole the kids in the ensuing chaos, perhaps while some of them were disguised as ferals, the NIMH rats might even think the ferals took their kids.

It might even be possible that the Staggs strike a deal which promises the ferals free reign over the crop fields if they help in the attack, though honoring that deal is another story entirely.

Hmm.. what if there were currently spies in the colony itself, watching to evaluate how the NIMH rats are reacting to specific stresses? Cross-drawing from another posting on this site, the Rats still have not elected a new leader, which could be a compromising factor in the colony's chain of command.

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I'm still waiting for my fur to grow in.

Zen's picture

Re: A bit of Catastrophe now and then is a healthy thing...

Ooh, all very good ideas. I especially like the one about driving the ferals into the colony. I think that would be a good cause for why feral population has increased near the colony. I like!