Recent comments

  • Rule proposal: Mandatory pose-outs of roleplay   3 weeks 6 days ago

    I would think that a set of default assumptions should be created and published. Like, for a public or outdoor setting, a person who's idle might be assumed to have dozed off or gotten really busy with something else ICly, depending on the nature of what they were doing ICly before they idled. While people who disconnect suddenly might be skipped for a few rounds, then it's assumed they had to leave for some reason ICly.

    To do anything else in the case of a forced pose-out could be detrimental to a person's character. Lastly, I think a person who knows they're gonna be idle, sleeping, etc.. should be able to select an assumption that best suits their character and the duration of their being inactive, and/or pose out.

  • Rule proposal: Mandatory pose-outs of roleplay   4 weeks 3 days ago

    Hmm... I see your point; I guess what I'm trying to get at is that the RP shouldn't have to end because someone's disconnected or idle, involuntarily or not. An implicit pose out might work, but it still means some coercion, e.g. did you leave? go to sleep? what? Perhaps instead of allowing someone to pose you out, we make a default assumption about what the involuntary disconnect means?

    I'm not sure what that assumption should be, though. Maybe if you disconnect or terminally idle, everyone can assume your char remembered some place they needed to be and left? Heck, maybe we can have a list of acceptable pose-out assumptions? I'm open to ideas.

  • Rule proposal: Mandatory pose-outs of roleplay   4 weeks 3 days ago

    I take issue with other players being able to pose my characters out during an involuntary disconnection. No-one is sufficiently qualified to spoof my characters, so the only way I would agree with this is if the pose-out process was by implicit assumption.

    Additionally, the way this is written seems exponentially more heavy-handed than was agreed upon on the MUCK. I thought we were trying to encourage a different paradigm of RP where players live in the world through their characters, not punish them for circumstances beyond their control by creating -additional- circumstances beyond their control.

    I think this rule needs re-examining, because at the moment, it seems like it'll do more to stifle RP than encourage it.

  • Rule proposal: Mandatory pose-outs of roleplay   5 weeks 1 day ago

    Sounds good to me.

  • Rule proposal: Mandatory pose-outs of roleplay   5 weeks 2 days ago

    I'm all for it! :3

  • Is Feral Friends worth it??   9 weeks 4 days ago

    Yeah, I wouldn't pitch it just yet. Some might not be interested in it, but at least you have a few who do want to rp it. That's better then none!

  • Is Feral Friends worth it??   9 weeks 5 days ago

    I find the RPs to be a fun and relaxing experience, without having to worry about being serious. I can understand you sentiments, though. There really should be more ideas going around concerning it.

    I would really like the plot to stay, since there's so much that could be done with it, and since it's such a nice alternative to other plot lines.

  • Scouting for Trouble   10 weeks 1 day ago

    Fine by me. I'm mostly available on weekend evenings.

  • Scouting for Trouble   10 weeks 2 days ago

    I'd be up for discussing it, and could probably give it a try in general.

  • A snaaaake, a snaaake!   10 weeks 3 days ago

    Fascinating...

  • Random stuff.   10 weeks 3 days ago

    Agreed. Moaning and complaining solves nothing.

  • Calling all Council Rats!   11 weeks 1 day ago

    That would depend on the threat. These council meetings will mostly be about elections.
    But I don't see why not. If you want to creat a threat feel free. After all It's your character.

  • Calling all Council Rats!   11 weeks 1 day ago

    Hey Juli..should I create a new threat to the colony...or would that complicate things...

  • Dealing with the Staggs   11 weeks 1 day ago

    I agree,time to envolve some players and get busy

  • Random stuff.   11 weeks 1 day ago

    I read the RP and have to say,living in Hawaii has its ups and downs but I am allways willing to RP with whoever and have been trying soo fur awhile now.I am new and have not got the hang of it yet,but do try...I would love to do one with you sometime.
    Your friend Zaden

  • Dealing with the Staggs   15 weeks 4 days ago

    I picked a lousy time to try and organize an RP. I have major school-related stuff due at month's end. Maybe in May some time we can try and work this out. I'm not going to be around much, if at all, before then...

    Sorry. :/

  • Dealing with the Staggs   16 weeks 5 days ago

    I'm game for anything at this point that will even slightly, push the Global Plot along. You just say the time and place and I'll be there.

  • Dealing with the Staggs   16 weeks 6 days ago

    WOOHOO! Let's go kick some Stagg patootie into next week! BOOYAH!

    Gabrielle or Jenevieve (who I plan on making a Guard trainee) might be up for the challenge.

  • Dealing with the Staggs   17 weeks 1 day ago

    If we can work out a proper time I can jump in on this as well. I have something in mind that I will run across kieran when I see him so if the time is right count me in.

  • When Staggs Attack!   18 weeks 5 days ago

    Yay, RP! WOOHOO!!!!!!!!

  • Loose ends   19 weeks 1 day ago

    I'm not sure how one can have a GP involving just a few people, since GP means Global Plot. A GP is supposed to be the main, overarching theme of the game, and that has to include absolutely everyone. As I've said, it's not something that was meant to be strongly visible to everyone, and is really the responsibility of the RP wizards to try and maintain. And since we currently lack an official RP wizard who is active and motivated, I've been trying to fill the gap as best I can with the limited amount of free time that I have. So we have a GP. There just needs to be more day-to-day RP and mini-arcs for us to work with.

    I think what you're looking for would be a TinyPlot, or TP, which is a smaller scale story which spans a larger time-frame than a single RP would. Organizing a TP requires someone with the motivation to do so, but that motivation must also be met by that of other players bringing their own creativity into it, or it will fall short and die. That's a major issue on NIMHmuck, since from what I've seen, a lot of people seem too lazy to actually think of an idea, and instead try to rely on the GM or organizers to dream up something for them to play out.

  • Loose ends   19 weeks 1 day ago

    I totally agree with you, Julius. I've been saying something similar for months! Except not as nicely.

    I feel that Tzolkin has a strong point--integral RPers tend to burn out because they're exhausted--it's not easy being an entertainment source. (Not that I would know.) However, this is how stories themselves work--around a character or few characters--so it's hard to RP much of anything without this becoming an issue.

    Setting up a GP with two or three characters (with different players) might be a good way to go. If one burns out or has to work overtime or what have you, then the others can take over in their place. I feel like this is starting to happen with the Stagg RP--we Stagg players just need to figure out our eventual goal.

    Don't get me wrong, I love sponteneity, but I don't love hanging around for months, putting my energy into a plot that comes to nothing because someone flaked out. While I understand the burnout scenario, a bunch of dead-end plots don't do a whole lot to increase morale. Low morale = less energy = total burnout. It becomes a vicious cycle.

    For the purposes of the Stagg RP, I'm happy to initiate a conversation betwixt those of us with Stagg characters, and figure out the eventual goal of that RP, and develop that accordingly. Because without a horizon, we're pretty much lost without a map.

    And though I do think that a GP involving several main characters is a good way to go.....those who make the conscious decision to build an RP around ONE character need to realize that they WILL be in demand--and that if they should choose to do this, they should plan accordingly for their RPs, and what happens if they lose interest in said RPs. Does another player take over the character? Is the whole thing retconned, etc.

    Because Tzolkin's comment about characters' backgrounds being totally messed up beyond repair due to plot lines that fizzled is dead-on, and that's something else we've got to contend with. But with proper planning, our RPs don't have to die.

  • Loose ends   19 weeks 3 days ago

    You're not the first person to make a post like this, and you won't be the last. The GP lives, but despite what a lot of people might believe, these things don't happen overnight. In fact, a good global plot is often so large and all-encompassing that it's difficult to see at all.

    People should feel free to organize any RP or plot that they like. So the question here is really, why aren't they? My response, is that it seems much easier to try and get someone else to make up stories for them to play out, than it would be for them to come up with ideas of their own.

    I've seen quite a number of NIMHmuckers lose their enthusiasm, even their interest in the MUCK altogether, because they simply got tired of being used as a source of entertainment. People get burned out, in other words. Every suggestion and encouragement in the world falls short of motivating them, yet they can't really move on either. They are in limbo.

    I feel there is a greater problem than lack or shortage of RP which needs to be addressed. The people who hold the NIMHmuck community together are tired, and this needs to be acknowledged. They need to be allowed to rest, and for some, also to heal. I do realize a lot of people, new and old, are eager to RP, but good fiction seldom comes from burned out writers.

    Secondly, there are a good number of people who's characters' backstories are mangled as a result of others disappearing forever without notice. These stale links need to be dealt with, or the plot will just continue to sputter and stall despite what effort is put into it. Messing with history is not something I like to do, but it may be necessary.

    Lastly, but perhaps most importantly, I feel that through our various periods of trauma over the past while, parts of the MUCK's vitality have been shunned or allowed to slip away. No matter how one might try, for many it seems at though things on the MUCK are somehow diminished and lackluster. And that feeling can and often does spread to individual people, leaving them feeling drained and beaten down.

    This is the thing which is not so easy to solve. But one must realize that it is not the MUCK which is broken. That is just a side-effect. No, what has been broken, is us.

    A long time ago, I told a friend that I thought people were drawn to NIMHmuck because they needed to be here. I still think that holds true, but the MUCK as a whole has lost its way. We need to find our path again, even if it means going back to the beginning to do it.

  • The End of Rodentkind?   21 weeks 6 days ago

    Arg... I think I deleted some comments that I didn't mean to while trying to get rid of a spammer's comments. Sorry. x.x

  • Core RP Elements Missing   22 weeks 3 days ago

    I agree, Malina. I too have been dissatisfied of late, due to some past disappointments stemming from a lack of commitment to establishing and following through with storylines. It is frustrating when one puts time and effort into a plot, only to have it fizzle.

    What would we have you do, Tzolkin? I'm so glad you asked--I have a few suggestions.

    When a plotline is proposed and approved, set a loose timeline in which it should be completed. (Ex. Let's start X in March, Y will happen in May, and the finale will be in July. Nothing too rigid--this is supposed to be fun, after all.)

    Should a major player have to drop out or lose interest or what have you, then a)The player should arrange to have their part spoofed by another player of their choosing and/or written out by a wiz, or b)retcon the whole thing. (I understand retconning is generally a last resort, and I'm content to have it remain so.)

    I understand people having lives, or developing different interests--that's only human and totally fine. What's not so fine is leaving other players hanging, who have contributed enthusiastically to the plotline. I don't believe anyone on the Muck is intentionally inconsiderate, but this particular behavior can certainly be interpreted that way.

    I think we have a lot of good ideas on the MUCK, the Staggs and the disaster in the Mouse Colony being the most promising. The trick is, we should figure out (generally) where we want these plots to go. I say 'generally' because we should still leave room for the sponteneity and flow of ideas that made the Muck so attractive to begin with.

    But it's important to figure out where we want to go, because without a end goal in sight, we end up wandering aimlessly.

    That's my take on the situation.

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