This section is pretty much self explanatory. Be sure to let a wizard know if you need any help beyond what is provided here.
To connect to NIMHmuck, just point your favorite MU* client (or telnet client) to:
Server Name: muck.nimhmuck.org
Port: 4567 (or use this link)
Don't feel like downloading a muck client? No problem! You can also connect with one of the following options:
Once you are connected, type 'connect guest guest' (without quotes) to log in as a guest. If you need any help, you can page a wizard or another player by using the page command: page [player]=[message]
The muck is usually the most active during the hours of 5 - 12 PM MST (GMT -7), but you can sometimes catch people on at other times as well.
To enjoy your mucking experience better, it is recommended that you use a MU* client instead of telnet, as MU* clients offer a few features that make mucking easier. Here are links to a few of the ones that the wizstaff recommends:
Since it's impossible to list instructions for every client, we'll list instructions for one of the more common beginner's clients. Most of these instructions apply with a few modifications to other clients.
#$#mcp version: "2.1" to: "2.1" ==================================================================== = = = Welcome To: = = = = N I M H m u c k = = = = Version 5 = = = ==================================================================== connectto login ch to login hidden (Wizard only) request to request a character help to get help WHO to see who is online QUIT to quit this screen
There are also a number of other common commands that are available to you. Be sure to check out the Rules and Help sections for more information. When you are ready to get a character, please see the section about applying for one for help on how to do so. Happy Mucking!
To connect as a guest, type connect guest guest.
So, you think this NIMHmuck thing might be for you? Want to try your hand at playing a character here? Well, here's a run-down of the process you need to go to to apply for a character.
First, be sure to read the rules and policies. You are required to follow these rules when playing on NIMHmuck. "I didn't know" is not an excuse. Once you've done that, follow the instructions to connect as a guest. Important: it's highly recommended to talk to a member of the wizstaff about your application while you are online. It helps us field any questions you might have and get a better idea for the character you want to play. You can get a list of the active wizzes that are available with the command wizzes.
Once logged on, type @request to begin the character application process. (Note: if you already have a character on NIMHmuck, use @request while logged in as that character to request an alternate character.) You will see on-screen instructions to guide you through this, and so the process will not be repeated here. However, there are a few notes that will make the application process smoother for you:
Once you have finished the character application, if a member of the wizstaff is on, they may be able to create the character for you immediately. If not, we will try to approve the character within about 2 days, and send you an email when your character has been created. If you don't receive an email, please either log in as a guest and speak to the wizstaff about it, or if no wizstaff are available, please use the contact form.
Once you have your character, you'll want to learn the basic commands and set up your character.
Talking and posing are probably 90% of what you do on mucks, so it's essential to know how. To talk, use the command say [message]. You can also use the shorter form: "[message].
say Hello, world.
"Hello, world.would output
You say, "Hello, world."
Posing is how you can perform actions or guestures on the muck. To pose, use the command pose [action]. It also has a shorter form: :[action]
pose hides under a bush!
:hides under a bush!Supposing your character's name was Timothy, these commands would output
Timothy hides under a bush!
Paging lets you talk to a player that is in a different room than you are in. To page, use the command page [name of player(s)]=[message]. You can also page multiple players at once by typing multiple player names in front of the equals sign, seperated by spaces.
page Simon=Want to RP?sends
You page, "Want to RP?" to Simon.
page Martin Cynthia Teresa=Want to RP?sends
You page, "Want to RP?" to Martin, Cynthia and Teresa.
A lot of times, people will be in a different area of the muck than you are. You can get a list of who is logged in by using the find or where commands.
where
Player Title S Species Stat Idle Location ------------------------------------------------------------------------------ Brutus Guard M Rat IC 6m LV: Pavilion Matthias Stricken M Rat OOC 56s LV: Pavilion Tzolkin Normal? M Mouse OOC 1m LV: Pavilion Xavier Scout/Gua M Rat OOC 4m LV: Pavilion Timothy Student M Mouse OOC 1m LV: Pavilion Helios Farmer M Rat OOC 58s LV: Forest Clearing Vincent M Mouse IC 2m LV: Forest Clearing Simon Gardener M Rat OOC 0s LVC: GuardhouseYou'll notice that it lists the character's status (IC or OOC) as well as other details besides their location.
To find an individual player, use the command find [player]
where Timothy
Player Title S Species Stat Idle Location ------------------------------------------------------------------------------ Timothy Student M Mouse OOC 1m LV: Pavilion
To move from one place to another, simply look at the description of the room; there will be [brackets] around the places you can go to from there.
LVC: Guardhouse
-----------------------------------------------------------------------------
Rather spartan, the guard house. It's actually two rooms, separated by
a thick curtain barrier. The front room, in which you stand, is clean and
rather bare: several wooden bins rest against a wall, a weapons rack hangs
opposite them, and the captain's desk is tucked neatly under the only window
in the room, in the outer wall. Beyond the curtain is a cluster of bunks
for whoever wishes a quick nap after a long duty shift.
A small, rounded [Tunnel]-entrance opens at the back wall, darkness
obscuring what lies beyond it.
A doorway leads [Out] to the main entry corridor.
-----------------------------------------------------------------------------
You could type tunnel to go to into the tunnel entrance, or out to go out into the corridor.
Your status tells other players important information about how you should be acting currently. The two important ones are IC (for In Character) and OOC (for Out of Character). When you're IC, or In Character, that indicates to other players that you are currently roleplaying, and your say's and poses are in fact your character 'acting' out a scene. When your status is OOC, or Out of Character, that means that at the moment, you're not roleplaying, and you could be chatting about anything, like your computer, other mucks, what you did last weekend at the lake, and so forth.
To change statuses, simply type the name of the status you want to change to. For example, type ic to go In Character or ooc to go Out of Character
Looking at something gives you its description. To look around a room, simply type look. If you want to look at a person, type look [player name]. For example, if you wanted to look at the player named Simon, you'd type look Simon. You can also look at objects this way by replacing the name of the player with the name of the object you wan to look at.
Sometimes, when you're IC, you'll want to still make some OOC comments. To do this, you use the rooc command.
rooc Gotta go... Someone wants to use my computer.would output
OOC> Timothy says, "Gotta go... Someone wants to use my computer."
Sometimes you want to go to where another player is at without having to navigate your way around the muck. To do this, use the command meet [player name]. Or, if you'd rather summon someone else to your location, use the command msummon [player name]. The player you're joining or summoning will have to confirm that that is what they want to do before you'll actually be able to go where they are.
All right, you've applied for and got your brand new character on the muck. On to the RP, right? Wrong! At the bare minimum, you should have a description set for your character. This walkthrough will show you how to set everything up.
This is the most essential part of your character, beyond the way you RP them. Often this is the first thing another player will see or find out about your character, even before you've started RPing; it gives them that important first impression.
Since one looks at your description with the look command, what they "see" should be the first thing in your description. No need to be excessively precise or detailed, but give enough information that people can use your desc in RP. Some things you might include in your desc:
You may also want to consider the other senses as well. Perhaps your character has a certain kind of voice. Maybe your character's armor clanks around as he walks. Perhaps she perpetually smells of perfume made from flowers, or refuse from working down in the sewers. See also: Setting your Scent
Avoid revealing more about your character than what one can directly observe. You can't know a character's complete personality and life's history just by looking at them any more than you can do so by looking at someone in real life. While you can mention some of these things when you set your pinfo, it's best to let other players find out about them through the course of RP as you reveal them.
While writing your description, keep in mind that this will be everyone else's first impression of your character. You might even want to write it in a text editor with a spell checker and save it somewhere, just in case it gets lost for whatever reason.
So, got your description ready then? Congratulations, the hard part is over! Now we've just got to tell the muck about them.
For descriptions that are only one paragraph, often it's more than adequate to use this method for setting descriptions. To set your description, just use the following command:
@desc me=[your description here]
To test the description, just look at yourself to see how it looks:
look me
All right, so you'd like something a bit more impressive than your one-paragraph submission. Maybe add a bit of formatting. Or perhaps you'd like to be able to easily change among a set of descriptions, for different changes of clothing for example. Though this is beyond the scope of this article, you could even have different descs depending on your IC/OOC status, whether or not you're asleep (disconnected) and the like.
To do any of this, we'll want to use lsedit, an editor for any multi-line chunk of text. Rather than print my own lsedit tutorial, I'll refer you to Redwall MUCK's lsedit tutorial. Our version of lsedit works in exactly the same way as it is described there.
So, let's start lsedit and put in our new description. You can store the list you use anywhere you'd like; I use /desc/desc for my default description. You'll see why I do it this way when I get to adding clothing. Here's what I'd do to create my new description:
lsedit me=/desc/desc
.del 1 999
------------------------------------------------------------------------------
Timothy is a smallish, thin mouse, with a slight build that could best
be described as wiry. Though once sickly and weak, one can tell that this is
no longer the case now that he is grown; in fact, he seems very agile and
energetic.
One can easily see the features he inherits from his parents. His fur,
for instance, is a rather non-descript grayish-beige somewhat reminiscent of
his father's, though he lacks his father's distinctive dark-gray markings.
Through a pair of round-rimmed glasses, his eyes shine bright blue with
intelligence and thoughtfulness, much like his mother's. Other features are
apparent as well, like his impish grin and mischievouseyes from his father,
tempered by a kind smile from his mother.
.end
For you, obviously, you'd want to use different text. But note how I can use formatting, additional paragraphs, indentation and such, now. Looking good! Now, to add clothing. If you don't want to add a clothing part to your desc, skip down to the section on Applying your description.
Here's where descs can get fun. First, we'll assume that you've created a fairly generic description of yourself in the previous step. This is important--whatever you use for your "default" description should only contain a description of those things that don't change about you.
Basically, for clothing, we'll be creating seperate lists for each outfit we want to have. You could provide as many outfits as you want, though, perhaps one for work, one for formal occasions, one for going out in the winter, a costume for Halloween... well, you get the idea. For Timothy, I want to give him an outfit that he uses normally when he's at home in Thorn Valley, and a second one for when he's at the NIMH Mouse Colony.
First, his normal Thorn Valley description, which I've given the name /desc/valley:
lsedit me=/desc/valley
.del 1 999
His clothing is simple, to match the wearer's tastes: usually a dark-green
or blue short-sleeved tunic with a breast pocket for a pen or pencil and a
simple brown belt. Recently, he's also taken to wearing a (small knife) which
he carries in a sheath attached to his belt.
------------------------------------------------------------------------------
.end
Now for his NIMH Mouse Colony outfit, with the name /desc/nmc:
lsedit me=/desc/nmc
.del 1 999
He has on a dark blue short-sleeved polo-shirt with a pair of grayish
pants that are very similar to his natural fur color. Around his waist is a
black belt with a silver buckle and a sheath for his knife, which he almost
always carries with him.
------------------------------------------------------------------------------
.end
Again, if you want to do more descs, just use the same pattern as above for as many times as you want.
As you may have noticed, you still get the same desc you had before you started when doing look me, despite all of this work. That's because we haven't told the muck about where to find our new descs, yet. To do this, we use a little bit of MPI code on our description that tells the muck where to look. For instance, if I just want to display my default description, I'd use:
@desc me={list:/desc/desc}
If I want both my default desc and my Thorn Valley clothing, I'd use:
@desc me={list:/desc/desc}{list:/desc/valley}
Or for my NMC outfit, I'd use:
@desc me={list:/desc/desc}{list:/desc/nmc}
Both of these print out my default desc first, and then my clothing right after that. To test out my desc, I'd just use look me, which would output:
------------------------------------------------------------------------------
Timothy is a smallish, thin mouse, with a slight build that could best
be described as wiry. Though once sickly and weak, one can tell that this is
no longer the case now that he is grown; in fact, he seems very agile and
energetic.
One can easily see the features he inherits from his parents. His fur,
for instance, is a rather non-descript grayish-beige somewhat reminiscent of
his father's, though he lacks his father's distinctive dark-gray markings.
Through a pair of round-rimmed glasses, his eyes shine bright blue with
intelligence and thoughtfulness, much like his mother's. Other features are
apparent as well, like his impish grin and mischievouseyes from his father,
tempered by a kind smile from his mother.
His clothing is simple, to match the wearer's tastes: usually a dark-green
or blue short-sleeved tunic with a breast pocket for a pen or pencil and a
simple brown belt. Recently, he's also taken to wearing a (small knife) which
he carries in a sheath attached to his belt.
------------------------------------------------------------------------------
If you'd like to know when someone looks at you, just add {look-notify} to the end of your description, like so:
@desc me=[rest of description/mpi here]{look-notify}
Then, every time someone looks at you, you'll see something like:
[!] [Player] looked at you
Your PINFO is where you can let others know about both your real-life and IC personas. While you don't have to put in any information in your pinfo, it is recommended that you put in as much as you feel comfortable, particularly in the IC information. To set your PINFO, use the following command and follow the on-screen instructions.
pinfo #set
Here's an example of a filled-out PINFO, which can be seen by typing pinfo Timothy:
*****************************Timothy's Pinfo Status**************************** -------------------------------------------------- OOC: Out-Of-Character Information -------------------------------------------------- Real Life Gender: Male Handle: Simon Marital Status: Single Home Page: http://www.thornvalley.com -------------------------------------------------- IC: In-Character Information -------------------------------------------------- Character's Name: Timothy Brisby Character's Gender: Male Character's Species: Mouse Character Alignment: Good Character's Profession: Student, Apprentice Scientist. Character's Hangout: The Brisby apartment Character's Age: Teenagerish. Character's Marital Status: Single Character's Weight: A tad thin for a mouse. Character's Height: A tad short for a mouse Character's Parents: Jonathan and Elizabeth Brisby Character's Siblings: Teresa, Martin, Cynthia Character's Generation: Second NickName: Don't call me Timmy. :) -------------------------------------------------- Last Updated: 11/01/05--05:34:34 PM *******************************************************************************
A player's or object's scent can be accessed by using the smell command. To smell a player, use smell [player]. More information about smell can be found through smell #help.
To set your own character's scent, use the following command:
@set me=/_Smell:[Your scent here]
When using where, there is a 'Title' section that you can set using the command
settitle [your title]
If you'd like to let people know what you're doing when they use the WHO command, use the command:
@doing [doing message]
Since the help documentation on this site was written, a number of commands have been added or improved in their functionality. This page is meant as a brief overview of a few of those commands.
This is a command which has always been there, but recently a lot of work has been done to make it more readable and user-friendly. Essentially what this command does is show you a list of commands available to you other than the default ones shown by help. To see the list, type globals. You can also get help on specific globals by typing globals [command].
globals
Globals Listing for NIMHmuck -------------------------------
[:Argo System:]
*+argo
[:Miscellaneous:]
@concount @lsedit @request @time
@zcreate Ansi Test comsys editplayer
FC Find GoBack Gohome
lookat Map Meet morph
OOCC page paste Pinfo
globals editplayer
--< EDITPLAYER >--------------------------------------------
Editplayer is a menu-based character editing suite, designed
user-friendly as possible. To use it type 'editplayer'
any of the categories to start setting up your character.
different kind of menu screen based on which category you
editplayer, you can set your pinfo, say verbs, a multi-line
more.
This command allows you to send multiple lines of text to the room, or to specific people without the hassle of having to spoof every line. This is particularly useful for displaying excerpts from logs. As shown by globals paste, there are two ways to use it.
To send to the entire room you're in, type paste on a line by itself. This is important, since paste interprets everything on the same line as the command to be a character's name.
To send to specific characters, no matter where they are on the muck, just type their names beside the paste command, like this: paste [name1] [name2]. You can specify as many people as you want in the list.
Whether you type paste or paste Tzolkin, the first thing you will see is this:
[ Paste lines of text here, and type '.end' when finished, or
[ '.abort' to abort. See '.h' to list additional commands.
< Inserting at line 1 >
From here it works just like the lsedit command. Just paste your text in, and type .end to send it.
paste Hello, World! My name is Bob! .endOutput:
++Paste(Tzolkin)++-------------------------------------------
Hello, World!
My name is Bob!
-------------------------------------------------------------
Sent to: Room
If the command had been paste Tzolkin, the only difference in the output would have been the contents of the "Sent to" field.
This command allows you to chat with other players muckwide, to help with finding and organizing RP. There are three commands which call it by default, and every player is automatically joined the first time they connect. These three commands are public, pub, and chat. For the sake of this tutorial, we'll be using chat.
The basic use of this command is very simple if you're familiar with chat and page. To send a message, simply type chat [message], and if you want that message to be a pose, put a colon (:) at the beginning of your message, like this: chat :[message].
chat Hello.
[Public] Tzolkin says, "Hello."
chat :waves.
[Public] Tzolkin waves.
In the event you no longer want to hear the chat channel, you can turn it off by typing chat off, and you can turn it back on by typing chat on. To see who is currently listening on the channel, type chat who.
This is really one of the simplest commands listed here. Editplayer works similar to commands such as @request and pinfo, only it acts as a one-stop editor for setting such things as pinfo, complex descriptions, age, title, and a lot more. It also allows the creation and management of multiple sets of descriptions and settings, called morphs. To use it, just type editplayer. On-screen instructions will guide you through the various menus available to you from its compact main menu.
Something I feel should be mentioned about morphs, in particular, is even though you may be switched to a morph, editing your main description will not make those changes "stick" if you choose to morph to another description and back. In this way, the morph menu acts as a backup for your descriptions, allowing you to do interesting temporary things without fear of losing the original. In the event you do want to make a permanent change to a morph, just enter the morph menu, and edit it directly from there.
If you have multiple morphs set up, you can quickly change between them by typing morph [morph name].
Here are the Wizzes that are currently active on NIMHmuck:
This section contains information about the NIMHmuck world, including the settings, places, characters and history. Information that can be critical in creating a deeper, more believable character.
This section will grow and expand as time goes on, so please check back frequently.
The first recipients of Dr. Schultz's intelligence formula while at NIMH, the Rats have faced incredible odds to survive their escape from NIMH. They first settled into a colony underneath a rosebush on the Fitzgibbon's farm, living decadently off the work of the farmer and stealing food, supplies and electricity from him. Some began to question the morals of their activity, and some began to fear their activities would lead to their discovery, while others felt they deserved some recompense for their suffering at the hands of the humans. After their close brush with death or recapture at the hands of NIMH, they left the farm to follow Nicodemus's plan to move to a new home Thorn Valley, a wildlife sanctuary where they could live with little fear of human discovery, and without stealing. Some of the naïve among them thought that Thorn Valley would bring an end to their troubles, but the Valley is full of its own challenges, and not everyone has adapted to their new life to the same degree. With their superior intelligence and strength, however, they have so far managed to survive as a communal, agrarian society.
The head of this family, one Mrs. Elizabeth Brisby, has been instrumental in saving the Rats of NIMH from certain destruction. Twice. It was her that told the Rats that NIMH was coming to find them on the Fitzgibbons' farm. When Dr. Schultz rediscovered the Rats' colony at Thorn Valley, she saved them again, using the power of the Stone to cause him to forget that their colony in the Valley even existed. As such, she is somewhat of a revered figure amongst the Rats, and her family has been welcomed by the majority of the Rats to live among them--though there are still those who resent her for her part in the downfall of Jenner and the change in their way of life, despite this.
Part of a second group of experiments performed by NIMH, they later escaped and joined the Rats of NIMH at Thorn Valley. While they have done their best to fit in, some of the Rats feel that they don't particularly owe this group any favors; things are tight enough as it is already.
A small group of feral rodents that had become friendly to the Rats volunteered to be part of an experiment to try to re-create the NIMH formula. While they developed a procedure that was met with some success, it was ultimately discontinued when they found that there was too high a probability for the mutation to cause impairment or even death. However, the survivors of this experiment continue to live with the Rats, who feel indebted to them for their participation in such a life-altering experiment. Some might even say that they are allowed to stay out of a guilty conscience.
Later, however, a female rat and outsider to the colony known as Rapta gained access to the materials on the experiment, and used it for her own presumably maleficent ends. Not much is known about the results of her experimentation, but the remains of several feral rodents seemed to indicate that whatever modifications she made to the procedure were even more injurious. Only a couple of her experiments survived to escape her, also joining the Rats later.
Naturally, the area the Rats moved to was not wholly unpopulated; many animals, both predator and prey, lived and died in Thorn Valley for eons while Nature kept everything in a sustaining balance. When the Rats came with their large numbers, superior strength, and strange, human-like ways, many of the animals were curious of them at best and fearful or mistrustful of them at worst. While, by living underground, they could avoid displacing or disturbing most animals, the same could not be said completely of their farming efforts. In order to make the Valley a safer place for them to live, they have also attempted to drive the predators away from their colony and farms. This has caused an overabundance of prey species, and with food becoming scarcer in the valley, they have begun to turn to the abundance of the Rats' farm to subsist. The overabundance of prey has also begun to attract back the predators, in spite of the Rats best efforts to keep them at bay.
While the Rats are indifferent to most feral creatures--as long as they leave them alone--, they regard some of them as allies, helping them to meet their needs in various ways. Some fear that these animals may be only mercenary in nature, but others have developed true friendships with them despite their differences.
Once thought to be lost, the few mice that were blown away by the ventilation system during their escape from NIMH with the Rats were able to complete their escape. Unable to find the Rats, they went their own way, using their smaller size and numbers to elude detection even while keeping close to human habitations. After stumbling upon a library and feasting upon the knowledge there, they settled down in a junkyard on the outskirts of a human city, building their own colony underground--a marvel of technical skill and accomplishment as they used the plentiful raw materials around them--or stole them--to supply themselves with the highest standard of living. Not just electricity and running water, but nearly every technology that humankind has to offer. While some of them recognize a certain need for independence from humans, they have become distracted not only by their technology but by threats from the highly vicious rats living in sewer and storm drains near and connecting to their colony, with much of their resources devoted to protecting themselves from the encroachers.
Here is an incomplete list of potential professions available to a rodent at the Thorn Valley Colony or the NIMH Mouse Colony. An asterisk (*) indicates that the position requires Wizstaff approval. Note that some of these would likely be part-time jobs combined with some other job, especially if it isn't essential to survival. If you don't see your profession here, please add a comment and I'll put it on the list.
The species listed here are not always explicit to type. We won't use an explicit species name, such as Meadow Jumping Mouse or Woodland Jumping Mouse, as Jumping Mouse would suffice and fits better in the who-species (ws). Simply fully define your species in your description, instead.
Also note that this list is not comprehensive. If there is a species you would like to play that isn't listed here and would fit within the setting of the muck, please ask a member of the wizstaff about using that species.
Want to play one of our FCs? Alright! The application process is relatively simple. After fully reviewing the MUCK's FC policy, please fill out the application below and send it to Brutus, our Role-Play wizard.
All of this might sound serious, but it isn't too much of a big deal. The wizards really are quite friendly, and they definitely want to see these Feature Characters played!
So, you're on NIMHmuck, sitting around and chatting... but what you really want to do is RP, right? Of course you do. And so does everyone else; you've asked them. But you don't have any ideas, and neither does anyone else, it seems. What to do? Well, I can't guarantee steller roleplay every time, but these suggestions might help you come up with some ideas.
Anyway, I hope that gets the juices flowing... Happy RPing!
Hey all, Tzol here, offering you a few things I've learned while trying to get NIMHmuck back to its old RP-laden self. I thought the word probably needed to get out about what might be a very useful technique I've been experimenting with (Yes, I've been experimenting on you! Buahaha!), and Tim seemed to agree, so, here goes...
First of all, stop worrying so much about having a really great idea to bring to the table. That'll just get you stuck at the starting gate. You'll have plenty of opportunity to birth that particular brainchild later, trust me. Another thing you might want to avoid is spilling all the beans about the plot you are planning during a discussion. A MUCK is like a game of pretend, and think about it.. why pretend something when it has already played out in your mind? Sure, some aspects might need to be at least hinted at to garner interest, but choose those aspects wisely.
Second, you don't need to ask around every time you want to start a scene. 'If you build it, they will come,' as the saying goes. All you need is a good inkling of what your character is going to be doing, and an audience. Voila! You have the beginnings of an RP. Now, just have your character ICly do whatever it is he or she would be doing. If others want to join you, they will, and that happens more often than not.
However, it's got to be something which seems purpose driven. If your character is bored, or not doing something that makes sense for them, then it's likely that others are going to be bored as well. Fellow RPers like seeing movement, and progress, which is a major factor in whether a scene will succeed.
Third, look around! Read those descs, even if you've already read them. Something might have changed, or there might be a little detail you missed which you can then use to make the fantasy all the more believable and vivid. String together sessions, events, random thoughts, goals your characters have, anything! The most detailed description in the world isn't as effective as the connections a character has with what's being described.
Which leads to my final suggestion. Invest in your characters. Flesh them out, give them a dynamic personality, a personal history, motivations, goals, fears, hopes, and dreams.. But make sure they're something you can actually pretend to be, believably in writing. Make sure you can get inside their head, reliably. When you can do that, you can live their experiences, and through their connections with the IC world, the MUCK will come alive for you.
Master these things, and hatching that grand scheme you had imagined, and more, will just be a matter of imagination and timing. :)
Thanks for reading, I hope it helps..
P.S. -- Posing out often works much better for the more typical kind of RP than trying to pause and resume. I've noticed that the only RPs which really get resumed after pausing are the very intense ones which pause with cliffhangers. So, if you're going to do a pause and resume, end on a cliffhanger! ;)
The links below may contain material that does not correspond to NIMHmuck, such as different policies, practices, commands, etc, and NIMHmuck's policies and such should be considered above them. They are provided as additional resources only. Again, contact a wizard if you are unsure about anything